App Testing Guides — Page 3
Claude Code iOS simulator on Windows or Linux, without a Mac
Let Claude Code, Codex, Cursor or Copilot run your app on a cloud iOS simulator from Windows, Linux or cloud agents. Android, Apple TV, Android TV and Roku too.
React Native iOS simulator on Windows, with hot reload
Run your React Native app on an iOS simulator from Windows: compile it in the cloud, keep Metro on your PC, and watch each save hot-reload on a streamed iPhone.
Run mobile tests on every pull request with GitHub Actions
A GitHub Actions workflow that tests every pull request on cloud iOS, Android, Apple TV, Android TV and Roku devices, with no Mac runner or emulator in the job.
Smart TV app testing checklist: 12 checks
A smart TV app testing checklist for Apple TV, Android TV and Roku: focus, Back, remote keys, TV keyboards, deep links, relaunch, playback and CI checks.
Build your mobile app on every GitHub pull request
Build iOS, Android, Apple TV and Android TV apps on every push and pull request with the VibeView GitHub App, then open each build on a live device.
Build for iPhone Duo with Xcode 27.1, no Mac needed
VibeView cloud builds now offer Xcode 27.1. Build your app with the iOS 27.1 SDK without a Mac and see it fill the iPhone Duo inner screen in your browser.
UIScene life cycle is required: fix it for Xcode 27
Fix "UIScene life cycle is required for apps built with this SDK" in Xcode 27: Capacitor, Expo (enableSceneSupport on SDK 57), React Native, Flutter, UIKit.
Make App Store screenshots without a Mac
Make App Store screenshots without a Mac: open your app on a cloud iPhone 17 Pro or iPad Pro 13-inch, clean the status bar, save the sizes Apple requires.
Build an Ionic or Capacitor iOS app without a Mac
Build a Capacitor or Ionic app in the cloud: the web build, cap sync and native build run on VibeView, and the app opens on a cloud iPhone and Android emulator.
Build a Flutter iOS and Android app without a Mac
Build a Flutter app in the cloud with no Mac and no Android SDK: debug builds that open on cloud iPhones and Android emulators, then a signed .aab for Play.
Build a Kotlin Multiplatform iOS app without a Mac
Build a Kotlin Multiplatform app in the cloud: Gradle builds the Android app, Xcode the iOS app, and both open on cloud devices in your browser, with no Mac.
Build a native iOS app without a Mac, plus Android
Build a Swift iOS app without a Mac and a Kotlin Android app without Android Studio: cloud builds run xcodebuild and Gradle and put the app on a cloud device.